Aelf

In the distant past all Elves came from the same progenitors. At the height of their magical power they were known as the Aelf. They encompassed all that was best in the Elves before time and strife changed them. The Aelf where a sturdier race than their progeny and all stood and their average height is 6 feet tall and weighed an average of 195 lbs.

  • +4 Dexterity, +4 Intelligence, +4 Charisma.
  • Medium size.
  • Base land speed 40.
  • Bond to the Forest: Aelf gain a +2 dodge bonus to AC when in a forest.
  • +4 +2 Natural Armor bonus: Magic so permeated their very bodies that it has given them a natural armor bonus.
  • Darkvision 60 feet.
  • Keen Vision: An Aelf’s eye sight is so well developed that he can see double normal distance in all light conditions and gains a +4 racial bonus to all perception checks. Any Aelf who passes within 10 feet of a secret door is entitled to a search check to notice as if actively looking for it.
  • Innately Magical: Like dragons the Elves were once very close to the very stuff of magic itself. An Aelf had the following bonuses due to that connection.
    • Less difficulty in casting spells.
      • +4 to concentration checks
      • -10% spell failure when wearing armor
    • +4 UMD and +2 Caster level when using arcane scrolls.
  • Elven Magic: An Aelf gains a +4 bonus on caster level checks made to overcome spell resistance. In addition, they also receive a +4 racial bonus on Spellcraft checks made to identify the properties of magic items.
  • Soothing Repose: An Aelf does not need to sleep. They are instead required to mediate once for four hours in any given 24 hour period. Wizards gain the same benefits, but cannot meditate again within the same 24 hour period to regain spells.
  • The Aelf’s average lifespan is 1,000 years and they suffer none of the effects of aging.
  • Immunity to magic sleep effects and +4 to saving throws against enchantment spells or effects.
  • +4 saving throws against mind-affecting effects and natural poisons.
  • Aelf gain the feat Practiced Spell Caster.
  • Weapon Familiarity: Aelf are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
  • Nimble Attacks: An Aelf may use their Dexterity modifier instead of their Strength modifier on attack rolls with any medium or lighter weapon they are racially familiar with.
  • Silver Tongued: The Aelf find lying difficult so have become good at dissembling and sweet talking. They gain a +2 bonus to all Diplomacy and Bluff Checks.
  • Friend of the forest: Aelf are so in tune with the forest they gain the following bonuses whenever in forested terrain. They gain +4 bonus to Stealth checks while, can move at their normal speed through rough terrain, and have a climb speed of 20 feet with a +8 to all climb checks made in any forested conditions.
  • Treespeech: An Aelf may converse with plants as if subject to a continual speak with plants spell.
  • Forest friend: When summoning a creature with the animal type and no subtype with a summon spell or effect, increase the duration of that spell by 2 rounds.
  • Spell-Like Abilities: An Aelf can use the following spells at will: Arcane Mark, Detect Magic, Identify, and Read Magic. He can use Tree Stride up to 3 times per day. Caster level equal to the Aelf’s total character level.
  • Automatic Languages: Common, Draconic, Elven, and Sylvan.



PF Races
Main Page

Aelf

Return to the Time of Troubles Sorwen