Return to the Time of Troubles
iches think themselves so far above other undead, but fail to recognize that they are truly little better than the half-dead things they like to control. They are Noble Dead only because of the force of will required for their existence. Unlike Vampires they are unable to ignore the ravages of time. They continue to rot and fall apart in both mind and body. However this decay shouldn’t be seen as their weakness.
A Liches greatest weakness is their phylactery. An object of power they must keep inviolate by any that would wish to destroy them. …..
The book goes on to list the following information on Liches:
Because of the power required to creat them, Liches have few weaknesses.
- The Lich’s Phylactery
An integral part of becoming a lich is creating a magic phylactery in which the character stores its life force. As a rule, the only way to get rid of a lich for sure is to destroy its phylactery. Unless its phylactery is located and destroyed, a lich reappears 1d10 days after its apparent death.
Each lich must make its own phylactery, which requires the Craft Wondrous Item feat. The character must be able to cast spells and have a caster level of 11th or higher. The phylactery costs 120,000 gp and 4,800 XP to create and has a caster level equal to that of its creator at the time of creation.
The most common form of phylactery is a sealed metal box containing strips of parchment on which magical phrases have been transcribed. The box is Tiny and has 40 hit points, hardness 20, and a break DC of 40.
Other forms of phylacteries can exist, such as rings, amulets, or similar items.
Abilities and Powers
A lich without natural weapons has a touch attack that uses negative energy to deal 1d8+5 points of damage to living creatures; a Will save (DC 10 + ½ lich’s HD + lich’s Cha modifier) halves the damage. A lich with natural weapons can use its touch attack or its natural weaponry, as it prefers. If it chooses the latter, it deals 1d8+5 points of extra damage on one natural weapon attack.
- Fear Aura
Liches are shrouded in a dreadful aura of death and evil. Creatures of less than 5 HD in a 60-foot radius that look at the lich must succeed on a Will save or be affected as though by a fear spell from a sorcerer of the lich’s level. A creature that successfully saves cannot be affected again by the same lich’s aura for 24 hours.
- Paralyzing Touch
Any living creature a lich hits with its touch attack must succeed on a Fortitude save or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim (see the bestow curse spell description).
The effect cannot be dispelled. Anyone paralyzed by a lich seems dead, though a DC 20 Spot check or a DC 15 Heal check reveals that the victim is still alive.
A lich can cast any spells it could cast while alive.
- Special Qualities
A lich retains all the base creature’s special qualities and gains those described below.
- Turn Resistance
A lich has +4 turn resistance.
- Damage Reduction
A lich’s undead body is tough, giving the creature damage reduction 15/bludgeoning and magic. Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Liches have immunity to cold, electricity, polymorph