White-Gold Dragon

Hit Dice: D12

Stats by Age
Age Size HP Str Dex Con Int Wis Cha Base Attack Fort Ref Will Breath
Weapon (DC)
Frightful
Presence
Wyrmling M 9(68) 17 10 15 14 15 14 +8 +8 +6 +8 2d10(16) -
Very young L 12(104) 21 10 17 16 17 16 +11 +10 +7 +10 4d10(18) -
Young L 15(133) 25 10 17 16 17 16 +14 +12 +9 +12 6d10(20) -
Juvenile L 18(178) 29 10 19 18 19 18 +17 +14 +10 +14 8d10(22) -
Young adult H 21(230) 31 10 21 18 19 18 +20 +17 +12 +17 10d10(25) 24
Adult H 24(264) 33 10 21 20 21 20 +23 +18 +13 +18 12d10(26) 26
Mature adult H 27(325) 35 10 23 20 21 20 +26 +21 +15 +21 14d10(29) 28
Old G 30(391) 39 10 25 24 25 24 +29 +23 +16 +23 16d10(31) 31
Very old G 33(464) 41 10 27 26 27 26 +32 +26 +18 +26 18d10(34) 34
Ancient G 36(542) 43 10 29 28 29 28 +35 +28 +19 +28 20d10(36) 36
Wyrm C 39(627) 45 10 31 30 31 30 +38 +31 +21 +31 22d10(39) 39
Great wyrm C 42(717) 47 10 33 32 33 32 +41 +33 +22 +33 24d10(41) 41
Abilities by Age
Age Speed Initiative AC Special Abilities Caster
Level
SR
Wyrmling 60 ft., fly 200 ft. (average), swim 60 ft 0 20 (+10 natural), touch 10, flat-footed 20 Alternate form,
immunity to fire, water breathing
- -
Very young 60 ft., fly 200 ft. (average), swim 60 ft 0 23 (-1 size, +13 natural), touch 9, flat-footed 23 Immunity to cold, cloudwalking - -
Young 60 ft., fly 200 ft. (average), swim 60 ft 0 25 (-1 size, +16 natural), touch 9, flat-footed 25 1st -
Juvenile 60 ft., fly 200 ft. (average), swim 60 ft 0 28 (-1 size, +19 natural), touch 9, flat-footed 28 Control Winds, Protection from evil 3rd -
Young adult 60 ft., fly 200 ft. (average), swim 60 ft 0 30 (-2 size, +22 natural), touch 8, flat-footed 30 DR 5/magic 5th 21
Adult 60 ft., fly 200 ft. (average), swim 60 ft 0 33 (-2 size, +25 natural), touch 8, flat-footed 33 Luck bonus 7th 23
Mature adult 60 ft., fly 200 ft. (average), swim 60 ft 0 36 (-2 size, +28 natural), touch 8, flat-footed 36 DR 10/magic 9th 25
Old 60 ft., fly 250 ft. (average), swim 60 ft 0 37 (-4 size, +31 natural), touch 6, flat-footed 37 Iron Body, detect gems 11th 27
Very old 60 ft., fly 250 ft. (average), swim 60 ft 0 40 (-4 size, +34 natural), touch 6, flat-footed 40 DR 15/magic 13th 28
Ancient 60 ft., fly 250 ft. (average), swim 60 ft 0 43 (-4 size, +37 natural), touch 6, flat-footed 43 True Seeing 15th 30
Wyrm 60 ft., fly 250 ft. (average), swim 60 ft 0 42 (-8 size, +40 natural), touch 2, flat-footed 42 DR 20/magic 17th 31
Great wyrm 60 ft., fly 250 ft. (average), swim 60 ft 0 45 (-8 size, +43 natural), touch 2, flat-footed 45 Foresight 19th 33

Breath Weapon (Su)
A white-gold dragon has two types of breath weapon, a cone of fire and a cone of weakening gas. Creatures within a cone of weakening gas must succeed on a Fortitude save or take 1 point of Strength damage per age category of the dragon.

Alternate Form (Su)
A white-gold dragon can assume any animal or humanoid form of Medium size or smaller as a standard action at will. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Water Breathing (Ex)
A white-gold dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged (the cone of fire becomes a cone of superheated steam underwater).

Cloudwalking (Su)
A white-gold dragon can tread on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will.

Luck Bonus (Sp)
Once per day an adult or older white-gold dragon can touch a gem, usually one embedded in the dragon’s hide, and enspell it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 10-foot radius per age category of the dragon receives a +1 luck bonus on all saving throws and similar rolls, as for a stone of good luck. If the dragon gives an enspelled gem to another creature, only that bearer gets the bonus. The effect lasts 1d3 hours plus 3 hours per age category of the dragon but ends if the gem is destroyed. This ability is the equivalent of a 2nd-level spell.

Detect Gems (Sp)
An old or older white-gold dragon can use this ability three times per day. This is a divination effect similar to a detect magic spell, except that it finds only gems. The dragon can scan a 60-degree arc each round: By concentrating for 1 round it knows if there are any gems within the arc; 2 rounds of concentration reveal the exact number of gems; and 3 rounds reveal their exact location, type, and value. This ability is the equivalent of a 2nd-level spell.

Other Spell-Like Abilities
2/day—Protection from Evil; 1/day—Control Winds(juvenile or older), True Seeing(old or older), Iron Body(ancient or older), Foresight(great wyrm)


White-Gold Dragon

Return to the Time of Troubles Sorwen